Apparel design as a discipline and industry has often been characterized as highly resistant to change in processes. This is in no small part due to the extremely short product cycle (traditionally 3-4 months, and shortening every day) and ever-increasing pressure to reduce costs and produce faster. Other product-producing industries such as consumer products or automobiles embraced 3D simulation and visualization technologies decades ago and have reaped the benefits in shorter and more accurate design and product development processes. By contrast, the apparel industry has been much slower to adopt even 2D CAD-based drawing systems for garment patternmaking, never mind full 3D simulation technologies. To read the full article, please visit https://cultivatingchange.wp.d.umn.edu/3d-simulation-and-the-apparel-design-curriculum/.
3D Simulation and the Apparel Design Curriculum
May 2nd, 2017 / By: ATA / Industry News, News
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